Super Baseball 2020 | |
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Cover art |
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Developer(s) | SNK |
Publisher(s) | SNK |
Platform(s) | Mega Drive/Genesis, Arcade, Neo Geo, Neo Geo CD, Super NES |
Release date(s) |
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Genre(s) | Futuristic Sports |
Mode(s) | Single-player, multiplayer |
Rating(s) |
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Cabinet | Horizontal |
Arcade system | SNK Neo-Geo MVS |
CPU | 68000 |
Sound | Sound CPU : Z80, Sound Chips : YM2610 |
Display | Raster, 304 x 224 pixels, 4096 colors |
Super Baseball 2020 (2020年スーパーベースボール ) is a futuristic baseball video game. It was first released in Japan for the Neo Geo in 1991, and then it was later released in North America for the Mega Drive/Genesis (ported by NuFX and released by Electronic Arts) and Super Nintendo Entertainment System (released by Tradewest) in 1993.
The game follows the basic rules of baseball, but there are several upgrades since the game takes place in the year 2020. The most obvious difference from real baseball is that some of the characters in this game are robots. All the human characters are equipped with powerful armor, computer sensors, and jet-packs for improved offense and defensive skills.
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Apart from the futuristic characters, the field has also been revamped and redesigned for the future. There is only one stadium in this game, known as Cyber Egg Stadium. A ball hit over the outfield fence is no longer a home run unless it is hit directly over the fence in center field. The other areas of the outfield stands are covered with a protective glass that will cause the ball to bounce off of it and bounce back in play onto the field. The ball hitting this zone always comes back into the field but gives the batter enough time to take a base or two. However, slower runners can sometimes be thrown out at first base even if the ball is hit over the outfield fence.
The reason the home run zone was reduced is because the hitters are far more powerful and have the ability to blast the ball tremendously far. Only the most powerful hitters can have the accuracy and strength to hit the ball far enough to get a home run. The foul zone has also been reduced. It is now shorter and only encompasses the area directly behind first base through third base. Weaker batters can often get a hit by swinging early or late at the ball, causing it to just barely make the fair zone in what would otherwise be the foul zone in normal baseball.
Other features are also present on the field. A stop zone is present just past the field behind first and third base. If the ball touches this rectangular spot, it will stop dead. However, the stop zone is small, and the ball can often bounce right over it without stopping. It can present a problem for slower runners who were hoping the ball would bounce all the way to the fence. Near the fence there are jump zones, in which a player gets an extra boost in jump height to catch a ball that is otherwise going to go over the fence. In the Super Nintendo version, the jump zone is only located in front of the home run zone to try to stop a ball that is going to be a home run. In other versions, the jump zones are placed all throughout the stadium's fences. In addition, every few innings, "crackers" are put on the field. Crackers are landmines that when are stepped on, sends the player sky high and leaves him shaking on the field for a few seconds, delaying the player's time to make a play. (Crackers do not appear in the Super Nintendo version of the game.)
Different from real baseball and other baseball video games, this game consists of both male and female characters, as well as robots. All three types of players have the same basic abilities and vary only on their personal strengths. In many cases, human players are better than their robot counterparts. One major difference between the human and robot characters is that the robot characters can blow up (or lose all their power) if they are worked too hard during a game. That can happen if you constantly make them dive for a ball, run extra bases, or even if they get hit by a pitch. Under no stress whatsoever, some robots, especially pitchers, will naturally run out of power as the game progresses. When this happens, they will lose all their abilities and be useless, both offensively and defensively. When that occurs, you can either power them up or replace them with another person on the roster. Human players do not blow up, but human pitchers can tire out. When they are tired, they will pant heavily and throw the ball very slowly. This can be remedied by either an upgrade or, as in real baseball, switching to a relief pitcher.
One thing that makes Super Baseball 2020 different from other games is the ability to power-up any character. During the game, you can earn money doing certain things, ranging from throwing a strike ($100) to hitting a grand slam ($10,000). Players can earn money both on defense and offense, and the money earned gets saved for use at any time during the game. Money does not get carried over to the next game, so it is wise to use it all before the game's end. Money can also be deducted during the game, in the event that you get out. However, earning money is far easier than losing money. You can lose $10 for every strike thrown against you and up to $100 for being put out.
At any point in the game, as long as you have enough money, you can spend it to upgrade your players. For human players, you can upgrade three different abilities: hitting, fielding, and pitching. Upgrading hitting power will allow your character to hit the ball farther; fielding power will allow them to run and throw the ball faster when on defense; and pitching upgrades (used only for pitchers) will allow a player to pitch the ball faster and more accurate. Robots can only be upgraded to a more powerful robot, and human players can also be upgraded to robots. When upgrading to a robot, the character is actually replaced with a more powerful robot that glows with power.
For all four categories of upgrades, there are three different levels of upgrade you can purchase, known as A, B, and C (C being the most powerful and expensive). Every category has different prices for their upgrades, and the upgrades offer a higher percentage of power increase. The most inexpensive upgrade is fielding A (12%) for $1,000, and the most expensive is robot C (80%) for $30,000. Keep in mind when using the robot upgrade that it powers up all attributes of a character an equal amount corresponding to the upgrade level. The power received from a non-robot upgrade for a human character adds on to the character's already existing powers. Therefore, if two players, one with a hitting power of two and the other nine, both receive a hitting C upgrade, the latter will still be considerably stronger.
After powering up a player, they retain that upgrade throughout the duration of the game. However, if that player gets overworked during the game, they may "blow up" and lose their upgrade. When human players blow up, they return to their normal state before the upgrade. Conversely, when a robot upgrade blows up, it turns into a dead robot. A dead robot turns gray and loses all its attributes, giving it a zero in all four categories (hitting, fielding, pitching, and chance). It can still be used during the game, but it is essentially a worthless player. After blowing up, an upgraded player can always be re-upgraded as long as you have the money. When you upgrade a player to A, you can also spend the money to have them further upgraded to B or C, although you pay full price for the upgrade (you don't get a discount for having previously upgraded). You cannot upgrade a player with the same upgrade they already have until they lose their power.
Power-Up | Cost for A | Cost for B | Cost for C |
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Hitting | $2,000 | $5,000 | $10,000 |
Fielding | $1,000 | $3,000 | $10,000 |
Pitching | $10,000 | $15,000 | $20,000 |
Robot | $5,000 | $10,000 | $30,000 |
Play | Batting credits | Fielding credits |
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Beanball | $1,000 | -$1,000 |
Walk | $0 | -$300 |
Strike | -$10 | $100 |
Strike out | -$100 | $1,000 |
Catch out | -$50 | $800 |
Jumping catch out | -$50 | $1,000 |
Diving catch out | -$50 | $1,500 |
Tag out/base out | -$100 | $1,000 |
Stolen Base | $300[a] | $0 |
Single | $300 | $0 |
Double | $500 | $0 |
Triple | $800 | $0 |
Solo home run (inside-the-park) | $3,000 | $0 |
Solo home run | $4,000 | $0 |
Two-run home run | $6,000 | $0 |
Three-run home run | $8,000 | $0 |
Grand slam | $10,000 | $0 |